Category: Monetization

Pricing, revenue models, and making money

  • How to Monetise — Every Way Your Product Can Make Money

    There are more ways to make money than charging for your product. Learn the full monetisation menu and how to pick the right model for your solo business.

    You built a product. People are using it. Now the question: how do you actually make money from it?

    Most developers default to one of two answers: “charge a subscription” or “I will figure that out later.” The first is often right. The second is always wrong. Monetisation is not an afterthought — it is a design decision that shapes your entire product, your audience, and your business model.

    The truth is, there are many more ways to monetise than you think. Some are obvious. Some are creative. Some are complementary. Understanding the full menu allows you to choose the best option for your specific product and audience — rather than defaulting to whatever everyone else does.

    The Monetisation Menu

    Here is a comprehensive list of monetisation models available to solo entrepreneurs. Most products use one or two of these as their primary revenue source:

    Subscriptions (SaaS). Users pay monthly or annually for ongoing access. Best for products that provide continuous value — tools people use daily or weekly. Predictable recurring revenue. The gold standard for software businesses.

    One-time purchases. Users pay once for permanent access. Best for digital products like templates, courses, e-books, or tools that do not require ongoing updates. Simpler to sell. No churn to worry about. But no recurring revenue either — you need a constant stream of new customers.

    Freemium. A free tier with limited features and a paid tier with full access. Best for products with a clear value cliff — the free version is useful but the paid version is dramatically better. Risk: most users stay free forever.

    Usage-based pricing. Users pay based on consumption — API calls, storage used, emails sent, reports generated. Best for products where usage varies dramatically between customers. Aligns cost with value. Can be complicated to implement and explain.

    Advertising. Display ads within your product or content. Best for products with high traffic but low willingness to pay — think content sites, free tools, or browser extensions. Revenue per user is very low. You need massive volume.

    Affiliate / Referral revenue. Earn commissions by recommending other products or services. Best as a supplementary revenue stream. If your budgeting app recommends a savings account and earns a referral fee, that is affiliate revenue. Risk: it can feel inauthentic if the recommendations are not genuinely useful.

    Partnerships. Strategic agreements with complementary businesses. You integrate with their tool and they pay you per referral, or you co-market to each other’s audiences. Best for products with engaged audiences that overlap with a partner’s target market.

    Data (anonymised and aggregated). If your product generates valuable market data — trends, benchmarks, usage patterns — that data can be monetised through reports or API access. Serious privacy and ethical considerations apply. Never sell individual user data.

    Services. Charge for setup, customisation, consulting, or done-for-you services built around your product. Best as a revenue bridge while the product scales. High revenue per hour. Does not scale well.

    Donations / Tips. If your product is open source or community-driven, platforms like GitHub Sponsors, Buy Me a Coffee, or Patreon allow supporters to contribute voluntarily. Unreliable as primary revenue. Can work as supplementary income for tools with devoted users.

    Traffic / Lead generation. Build an audience or a high-traffic resource, then monetise by directing that traffic to products (yours or others’) that convert. Best for content-based businesses rather than pure product businesses.

    Matching Your Model to Your Product Type

    The right monetisation model depends on how your product delivers value and how often users interact with it.

    | Product Type | Best Primary Model | Why |
    |—|—|—|
    | Tool used daily | Subscription | Continuous value justifies ongoing payment |
    | Tool used occasionally | Usage-based or one-time | Users resent paying monthly for something they use twice a month |
    | Content platform | Freemium + ads | Need free tier for reach, ads for monetising non-payers |
    | Template / resource | One-time purchase | Users want to buy and own, not rent |
    | API / developer tool | Usage-based | Developers expect to pay per consumption |
    | Community / network | Subscription or freemium | Ongoing access to people and content |
    | Marketplace | Transaction fee (%) | Take a percentage of each sale facilitated |

    If you are forcing a model that does not match your product type, you will fight your customers instead of serving them. A template marketplace that charges a monthly subscription will lose to one that lets users buy individual templates. A daily-use tool that charges per use will annoy users who want predictable costs.

    Stacking Revenue Streams

    The most resilient solo businesses do not rely on a single revenue source. They stack complementary streams:

    Primary: Subscription. The core product earns recurring revenue.

    Secondary: One-time purchases. Template packs, premium themes, or add-ons that enhance the core product. These appeal to existing subscribers who want more.

    Tertiary: Affiliate revenue. Recommending complementary tools and earning commissions. This costs you nothing to implement beyond a recommendation.

    Quaternary: Content / education. A blog, newsletter, or YouTube channel that attracts organic traffic, builds brand awareness, and drives signups for the core product.

    The key is that each stream should be natural — it should feel like a logical extension of the product, not a desperate grab at revenue. Users should think “that makes sense” not “they are trying to monetise everything.”

    When to Add a Second Revenue Stream

    Timing matters. Adding monetisation complexity too early splits your focus. Adding it too late leaves money on the table.

    Signs you are ready for a second stream:

    • Your primary revenue model is established and growing steadily.
    • You have customer data showing what additional products or services they want.
    • You have distribution (audience, traffic, or email list) that a second stream can leverage.
    • The second stream can be launched with minimal additional effort — ideally less than two weeks of work.

    Signs you are not ready:

    • Your primary model is not yet generating consistent revenue.
    • You are still figuring out product-market fit.
    • Adding a stream would distract from fixing critical product or growth issues.
    • You would need to build an entirely new product to support the stream.

    Start with one model. Master it. Prove it works. Then layer on complementary streams from a position of strength, not desperation.

    Your Action Item

    Map Your Monetisation Options. Write down every monetisation model from Concept 1 that could theoretically apply to your product. For each, estimate: (1) revenue potential (low/medium/high), (2) effort to implement (low/medium/high), and (3) fit with your audience’s expectations (poor/fair/strong). Pick the one model that has the highest combination of revenue potential and audience fit with the lowest effort. If you are already monetising, evaluate whether one additional stream could be added with less than two weeks of work.

    CTA Tip: Pick one primary monetisation model and commit to it for at least six months before second-guessing. Switching models constantly confuses customers and resets your learning to zero.